It should be noted that the Heroic boss fights can only be started by someone who has already completed the Regular raid difficulty.Īnother key component for raid groups working on this achievement is the use of addons. It's advised that groups finding simultaneous attempts difficult take one lockout to do the fights on Regular difficulty attempting the "meta" achievements, while another lockout is spent on Heroic difficulty for the kill achievements (again, there is no meta for this raid, but the name has been used throughout for consistency). For groups of other compositions, it is a case-by-case issue. Raids comprised of max-level, decently geared players (full 10-player raid or mostly-full 25-player raid) should have no trouble performing all achievements in a single lockout IF everyone is on the same page and attentive. Upper Back Pain and The Traitor King) will become more straining on a group at the Heroic difficulty, and the new mechanics and abilities can decrease focus. Achievements that require players to not go all out on the boss (ie. While it's entirely possible for an attentive group to do all the achievements in a single lockout, it can be frustrating for some players. HEART OF THE UNLIVING VS TRIALThe Trial of the Crusader raid is located at the Argent Tournament in Icecrown, Northrend, at (77, 22) HEART OF THE UNLIVING VS HOW TOPlease vote if you find this guide helpful, or leave comments below if you have suggestions on how to improve! Each group will have to individually determine what mechanics can be ignored, if any. **Note: Although there are no meta-achievements associated with this raid, non-kill achievements are called "meta" for consistency.**Īdditionally, since groups can contain players level 80+, it is not guaranteed that a group is strictly comprised of max-level characters, so this guide is aimed at strictly level 80 groups, with some comments to max-level groups about major strategy changes. Additionally, the other achievements and strategies available in the raid are presented, as well as a compiled list of all the loot that can be obtained. With that in mind, the fight mechanics are presented for all the bosses found in the Coliseum on both Normal and Heroic difficulties for both raid group sizes to act as a complete guide. Since this raid is rarely performed nowadays, familiarity with the boss fights and achievements has decreased to nearly forgetting the raid even exists. Also unlike other raids, the Normal and Heroic versions are differently named ( Trial of the Crusader vs. There is no trash in this raid, contrary to most other raids. HEART OF THE UNLIVING VS PROThe trinket was pro for those fights.The Crusaders' Coliseum in northern Icecrown houses the Trial of the Crusader raid. At that point i went all out spirit and mastery, with minimal haste (~780). I play a shaman, and had nearly all my spirit reforged away into haste (~1860 goblin haste cap) and mastery for all fights until we started Spine heroic. Simultaneously, keeping up a full-time Healing Rain can be mana exhaustive.Īlso, on platform #4 and the phase 2 of Madness heroic, youll wan the extra spirit. Since hes is often dispelling (or healing) during the Tendon burn phases he wont always have time to Telluric Currents. Also on Spine, Shamans usually have the responsibility to keep up a Healing Rain to blanket the raid with +10% health from Ancestral Vigor, to counter the debuff you get on the Spine encounter. Additionally, the heal from CLeansing Waters procs the trinket, so you can keep stacks up easily. My reasoning is that, generally, on Spine youll want the Shaman dispelling because he can talent into Cleansing Waters and heal through dispelling, while also saving a ton of mana. If that is the case give it to the shaman. If you are progressing through heroics, its considerably more useful. thanxAre you doing normal or heroic? 10 or 25? And, what other classes are healing with you? If normal, just give it to whoever wants it, because its not really necessary for any of those fights. a druid or a shaman also what about seal of the seven sighns.
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